I Make VR Fun⦠Then Run Experiments On It
MS CS @ UW-Milwaukee β’ TA/RA β’ HEXLab
Throughout my life, I've been fascinated by design and technology that make life easier and more enjoyable. From the bumpy yellow dots on sidewalks to 3D glasses, the little things that make our lives more accessible and immersive always make me pause and ask: how can we create things that feel more humane?
With virtual reality and artificial intelligence shaping the future, my goal is to direct these powerful tools toward human needs, focusing on wellness, safety, and perception.
My current project involves locomotion in VR, using simulations to evaluate pedestrian safety and explore drivers' blind spots.
Evaluating different guided walking techniques to effectively control the walking speed of the user to reduce confounding variables in VR locomotion research.
Advance VR simulation to test the blind spot of vehicles of different heights, such as trucks and cars, and how it affects the safety of pedestrians and other vehicles.
Multiplayer virtual reality edutainment game designed to raise public awareness about ocean conservation and plastic recycling through novel interaction techniques and immersive gameplay experiences.
Authors: Md Azizul Hakim, Md Nahid Hasan, Randall Sanders, Jerald Thomas
IEEE VR
Multiplayer virtual reality edutainment game designed to raise public awareness about ocean conservation and plastic recycling through novel interaction technique and and immersive gameplay experiences.
Authors: Md Nahid Hasan, Adit Ishraq, Ashraful Alam Emon, Jungpil Shin, Md Mohsin Kabir
Springer
An attention-enhanced U-Net with saliency mechanisms improves breast cancer segmentation, offering greater accuracy, efficiency, and adaptability than conventional models while showing promise for wider medical imaging use.
Authors: Aklima Akter Lima, Md Mohsin Kabir, Sujoy Chandra Das, Md Nahid Hasan, MF Mridha
Springer
Using the BDRS 2021 dataset, this study identifies YOLOv3 and Faster R-CNN as the most effective among seven models for real-time road sign detection, thereby enhancing ADAS systems to improve driver awareness and road safety.
Authors: Sakhawat Hossain, Md Nahid Hasan, Md Nazibul Islam, Mamunur Rashid Mukto, Md Shahnewaz Abid, Fahima Khanam
Journal of Scientific Research and Reports
An accessible IoMT-driven HCI application integrates real-time health monitoring, COVID-19 tracking, and telemedicine services to strengthen pandemic response and improve healthcare delivery in developing countries
University of Wisconsin-Milwaukee
Wisconsin, USA
Bangladesh University of Business and Technology
Dhaka, Bangladesh
Major: Artificial Intelligence and Expert System
Turning hand therapy into an exciting music-driven VR game. Players slice the cubes flying toward them and practice sensory coordination by processing the visual cue and timing their sword swings, which helps improve range of motion (ROM), fine motor skills, and hand-eye coordination as part of upper limb rehabilitation.
By combining hand-based forward and backward movement with head-angled direction, this application creates an intuitive locomotion technique that mirrors the natural hand motions wheelchair users employ to propel themselves. In addition to enhancing accessibility in virtual environments, it also provides therapeutic exercises for motor rehabilitation, neck therapy, and spinal health.
Users manipulate objects with both hands, scaling and repositioning them in real time. This system supports educational and engineering tasks like engine part inspection while promoting therapeutic practice for improving hand and motor function.
By replicating natural two-handed climbing interactions, this VR application provides repetitive exercises for hand and upper-body rehabilitation. At the same time, it serves as an exposure-based training tool for overcoming height phobia.
Exploring a VR slicing interaction project with Unreal Engine, emphasizing advanced object interaction and physics.
Built in Unreal Engine, this project explores immersive shooting mechanics with real-time hit detection.
Users practice structured breathing patterns in a soothing VR space designed with visual and auditory relaxation cues. This VR application uses mindfulness training with therapeutic breathing techniques to improve mental well-being and reduce anxiety.
Developed a child-centric educational game in Python, highlighting healthy eating and HCI principles, powered by innovative face-tracking mechanics.
Developed a virtual painting app using Python, merging AI with HCI via advanced hand tracking and computer vision.
HEX Lab, UW-Milwaukee
Wisconsin, USA
University of Wisconsin-Milwaukee
Wisconsin, USA
AML Lab Dhaka
Dhaka, Bangladesh
Focusing on understanding and improving human-computer interaction through immersive technologies.