MD NAHID HASAN

I Make VR Fun… Then Run Experiments On It

MS CS @ UW-Milwaukee β€’ TA/RA β€’ HEXLab

4
Papers
2
Active Studies
9
Projects
1
Years Experience

About

Throughout my life, I've been fascinated by design and technology that make life easier and more enjoyable. From the bumpy yellow dots on sidewalks to 3D glasses, the little things that make our lives more accessible and immersive always make me pause and ask: how can we create things that feel more humane?

With virtual reality and artificial intelligence shaping the future, my goal is to direct these powerful tools toward human needs, focusing on wellness, safety, and perception.

My current project involves locomotion in VR, using simulations to evaluate pedestrian safety and explore drivers' blind spots.

MD Nahid Hasan

Research Interest

Virtual Reality VR Locomotion Perception and Attention in VR Transportation Road and Pedestrian safety HCI AI/ML Wellness and Health Therapy

GEAR ARSENAL

GODOT
Game Engine
META QUEST 2
VR Headset
VARJO XR-4
XR Device

RESEARCH

VR user evaluation of Guided Walking Speed Techniques

EVALUATION OF GUIDED WALKING SPEED TECHNIQUES IN VIRTUAL REALITY

ACTIVE VR Locomotion Research

Evaluating different guided walking techniques to effectively control the walking speed of the user to reduce confounding variables in VR locomotion research.

VR simulation view evaluating driver blind spots for pedestrian safety

SIMULATING DRIVER BLIND SPOTS WITH VR: IMPLICATIONS FOR PEDESTRIAN SAFETY

ACTIVE Safety Research VR Simulation Transportation

Advance VR simulation to test the blind spot of vehicles of different heights, such as trucks and cars, and how it affects the safety of pedestrians and other vehicles.

Shore Defender VR game cover art

SHORE DEFENDER: A VR EDUTAINMENT GAME FOR OCEAN CONSERVATION

PUBLISHED VR Edutainment Conservation Multiplayer

Multiplayer virtual reality edutainment game designed to raise public awareness about ocean conservation and plastic recycling through novel interaction techniques and immersive gameplay experiences.

Publications

Shore Defender: A VR Edutainment Game Aiming to Raise Public Awareness on Ocean Conservation and Plastic Recycling

Authors: Md Azizul Hakim, Md Nahid Hasan, Randall Sanders, Jerald Thomas

IEEE VR

Multiplayer virtual reality edutainment game designed to raise public awareness about ocean conservation and plastic recycling through novel interaction technique and and immersive gameplay experiences.

Advancing Breast Cancer Diagnosis: Attention-Enhanced U-Net for Breast Cancer Segmentation

Authors: Md Nahid Hasan, Adit Ishraq, Ashraful Alam Emon, Jungpil Shin, Md Mohsin Kabir

Springer

An attention-enhanced U-Net with saliency mechanisms improves breast cancer segmentation, offering greater accuracy, efficiency, and adaptability than conventional models while showing promise for wider medical imaging use.

Road sign detection using variants of yolo and r-cnn: An analysis from the perspective of bangladesh

Authors: Aklima Akter Lima, Md Mohsin Kabir, Sujoy Chandra Das, Md Nahid Hasan, MF Mridha

Springer

Using the BDRS 2021 dataset, this study identifies YOLOv3 and Faster R-CNN as the most effective among seven models for real-time road sign detection, thereby enhancing ADAS systems to improve driver awareness and road safety.

Information-based mobile application to tackle covid-19 circumstances

Authors: Sakhawat Hossain, Md Nahid Hasan, Md Nazibul Islam, Mamunur Rashid Mukto, Md Shahnewaz Abid, Fahima Khanam

Journal of Scientific Research and Reports

An accessible IoMT-driven HCI application integrates real-time health monitoring, COVID-19 tracking, and telemedicine services to strengthen pandemic response and improve healthcare delivery in developing countries

YOUTUBE VIDEOS

Setting up XR in Godot Engine video thumbnail

01 Setting up XR β€” Godot Engine

Setting up XR in Godot Engine.

Distance-Based Grabbing in VR Godot Engine video thumbnail

02 Distance-Based Grabbing in VR

Implement distance grabbing in Godot VR.

VR Climbing Natural Climbing Interactions video thumbnail

VR Climbing

Replicating natural climbing interactions in VR.

Advanced VR Slicing Interaction video thumbnail

Slicing in VR

Advanced object interaction and physics.

Shooting game VR Mechanics video thumbnail

Shooting in VR

Immersive shooting mechanics with hit detection.

VR Breathing Therapy App video thumbnail

VR Breathing Therapy

Mindfulness training with therapeutic breathing.

Healthy Eating Trainer Educational Python App video thumbnail

Healthy Eating Trainer

Educational game with face-tracking mechanics.

Virtual Painting HCI App video thumbnail

Virtual Painting

Merging AI with HCI via hand tracking.

EDUCATION

MS IN COMPUTER SCIENCE

University of Wisconsin-Milwaukee

Wisconsin, USA

Sep 2024 - Present
Current
VR HCI AI ML UI

BSC ENGG IN COMPUTER SCIENCE AND ENGINEERING

Bangladesh University of Business and Technology

Dhaka, Bangladesh

Major: Artificial Intelligence and Expert System

Feb 2017 - Jun 2021
Completed
AI ML Software Systems

PROJECTS

VR Rhythm Saber Combat gameplay showcasing user slicing blocks

VR RHYTHM SABER COMBAT

Godot Hand Therapy Rehabilitation Music-Driven

Turning hand therapy into an exciting music-driven VR game. Players slice the cubes flying toward them and practice sensory coordination by processing the visual cue and timing their sword swings, which helps improve range of motion (ROM), fine motor skills, and hand-eye coordination as part of upper limb rehabilitation.

Accessible VR Locomotion showcasing wheelchair-based VR interaction

ACCESSIBLE VR LOCOMOTION

Godot Accessibility Motor Rehabilitation Therapeutic

By combining hand-based forward and backward movement with head-angled direction, this application creates an intuitive locomotion technique that mirrors the natural hand motions wheelchair users employ to propel themselves. In addition to enhancing accessibility in virtual environments, it also provides therapeutic exercises for motor rehabilitation, neck therapy, and spinal health.

Bimanual VR Manipulation interacting with engine parts

BIMANUAL VR MANIPULATION

Godot Dual Hand Interaction Educational Therapeutic

Users manipulate objects with both hands, scaling and repositioning them in real time. This system supports educational and engineering tasks like engine part inspection while promoting therapeutic practice for improving hand and motor function.

User utilizing two-handed VR Climbing app

VR CLIMBING

Unreal Engine Rehabilitation Height Phobia Therapy

By replicating natural two-handed climbing interactions, this VR application provides repetitive exercises for hand and upper-body rehabilitation. At the same time, it serves as an exposure-based training tool for overcoming height phobia.

Demonstration of object cutting and physics in VR slicing project

SLICING IN VR

Unreal Engine Object Interaction Physics

Exploring a VR slicing interaction project with Unreal Engine, emphasizing advanced object interaction and physics.

Showcase of shooting mechanics with hit detection in VR

SHOOTING IN VR

Unreal Engine Hit Detection Immersive Mechanics

Built in Unreal Engine, this project explores immersive shooting mechanics with real-time hit detection.

Relaxing landscape used in VR Breathing Therapy

VR BREATHING THERAPY

Unreal Engine Mindfulness Therapeutic Mental Well-being

Users practice structured breathing patterns in a soothing VR space designed with visual and auditory relaxation cues. This VR application uses mindfulness training with therapeutic breathing techniques to improve mental well-being and reduce anxiety.

Healthy Eating Trainer app interface tracking facial cues for eating

HEALTHY EATING TRAINER

Python Face Tracking Educational HCI

Developed a child-centric educational game in Python, highlighting healthy eating and HCI principles, powered by innovative face-tracking mechanics.

User controlling digital brush using hand tracking in Virtual Painting app

VIRTUAL PAINTING

Python AI HCI Computer Vision

Developed a virtual painting app using Python, merging AI with HCI via advanced hand tracking and computer vision.

EXPERIENCE

RESEARCH ASSISTANT

HEX Lab, UW-Milwaukee

Wisconsin, USA

Aug 2024 - Present
Current
  • β€’ VR locomotion research
  • β€’ Data analysis and visualization
  • β€’ Research paper writing
VR Research Data Analysis Academic Writing

TEACHING ASSISTANT

University of Wisconsin-Milwaukee

Wisconsin, USA

Aug 2024 - Present
Current
  • β€’ Course instruction and grading
  • β€’ Student mentoring
  • β€’ Lab supervision
Teaching Mentoring Lab Management

RESEARCH ASSISTANT

AML Lab Dhaka

Dhaka, Bangladesh

Sep 2020 - Jan 2022
Completed
  • β€’ Computer vision research
  • β€’ Machine learning model development
  • β€’ Publication writing
Computer Vision Machine Learning Research

HEXLAB

HEXLab Logo

HUMAN EXPERIENCE IN XR

Focusing on understanding and improving human-computer interaction through immersive technologies.

4+
Active Projects
1+
Publications
6
Team Members
3
Years Active
Visit Lab Website

CONTACT

University of Wisconsin Milwaukee
Computer Science Department
Milwaukee, Wisconsin, USA
hasan26@uwm.edu